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TETRHEX

If you're interested, you can read the story of TETRHEX.

TETRHEX is a shareware Tetris-like or Columns-like game being played on a board with hexagonal cells. Contrary to most games, the user can adapt the game according to his own preferences, either by modifying existing rules or creating his own rules (so that you don't have one game, but in fact several games), or by adding routines written by himself or anyone else.

The current version of TETRHEX runs on the Atari Falcon 030 with any kind of color screen (VGA or RGB), and maybe on other Atari computers (or clones), having:

You can read the main features of the current version of TETRHEX (1.41), the existing rules and modules, and what the future versions will contain.

You can also read the history and get the lastest version.

Main Features

Existing Rules

Note: the source of each rule is provided with the registered version, as well as the compiler. Thus it is very easy to modify the rules.

Tetrhex
Kind of hexagonal Tetris. The pieces are composed of 4 hexagons. You have to fill lines (centred V-shaped), but you can also destroy all the hexagons with pieces containing bombs when you have enough bomb points, which is very useful when there are few lines left. This allows to take risks and increases the strategic interest of the game.
[Image of Tetrhex]
Tet'light
Easier version of Tetrhex, but less interesting.
Hexcolumns
Kind of hexagonal Columns, with 5 kinds of special hexagons.

Existing Modules

The modules are provided only with the registered version.

Note: the partially commented assembly sources are provided; they are in the Assemble format (but it is easy to port them for another assembler).

MSG_TEST
Test module; useless except if you want to write your own modules (it can be used as an example).
MINI_DBG
Rule file mini-debugger.
IMAGE
Display Sun Raster 24-bit images at the background.
JOYPAD
Play with a joypad. Thanks to Redwood, who have lent me a joypad for a few days so that I could test and debug this module.

The Future...

Here's what could be written for the version 1 (unfortunately, I don't have enough free time to add new features to this version):



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