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If you're interested, you can read the story
of TETRHEX.
TETRHEX is a shareware Tetris-like or
Columns-like game being played on a board with hexagonal
cells. Contrary to most games, the user can adapt the game according to
his own preferences, either by modifying existing rules or creating his
own rules (so that you don't have one game, but in fact several games),
or by adding routines written by himself or anyone else.
The current version of TETRHEX runs on the Atari
Falcon 030 with any kind of color screen (VGA
or RGB), and maybe on other Atari computers (or
clones), having:
- a 680x0 processor with x >= 2,
- a graphic mode 256 colors >= 640 × 480
Falcon compatible (interlaced planes),
- a TOS/GEM compatible
operating system.
You can read the main features of the
current version of TETRHEX (1.41), the existing
rules and modules,
and what the future versions will contain.
You can also read the history and get the
lastest version.
- You can modify existing rule files and create your own rules in
a TETRHEX-specific language. 3 rules are provided with
TETRHEX:
Tetrhex,
Hexcolumns and
Tet'light.
- Special pieces, that make the game more interesting.
- TETRHEX uses GEM functions, except
for some displays. Therefore it is compatible with many system programs
(in the AUTO folder): NVDI,
SpeedoGDOS, Screen Blaster card,
Outside,
MiNT/MultiTOS,
etc.
- TETRHEX can display outline fonts if
SpeedoGDOS or NVDI 3
is active. You can choose the fonts. TETRHEX automatically
selects the most suitable font height, according to the font and the text
to display.
- Many options; configuration on 2 levels as Unix-like options:
permanent (in a file) and at the start.
- You can play on the whole screen or in a GEM
window (AES 4.1 is supported: the window can
be iconified).
- List of languages to use in order of preference, particularly useful
because of the help in rule files. By default, the language of the system
is preferably used.
- The board is hexagonal and has a variable size (4 different sizes).
- TETRHEX can save up to 255 scores for each rule and
each size of the hexagonal board.
- You can give a group of relocatable routines (grouped in
message
files
, also called modules
) enabling TETRHEX
to communicate with the outside. Possible applications (some routines
don't exist yet): playing with the Joypad (instead of the keyboard)
or even playing using your voice (thanks to the
DSP), having
.MOD modules played in background at given moments,
putting images at the background, making the computer play, rule
file debuggers, etc.
- Possible display of the date and/or the time (I've added this option
because I need it!).
Note: the source of each rule is provided with the registered version,
as well as the compiler. Thus it is very easy to modify the rules.
- Tetrhex
- Kind of hexagonal Tetris. The pieces are composed of
4 hexagons. You have to fill lines (centred V-shaped), but you can also
destroy all the hexagons with pieces containing bombs when you have enough
bomb points
, which is very useful when there are few lines left. This
allows to take risks and increases the strategic interest of the game.
- Tet'light
- Easier version of Tetrhex, but less interesting.
- Hexcolumns
- Kind of hexagonal Columns, with 5 kinds of special
hexagons.
The modules are provided only with the registered version.
Note: the partially commented assembly sources are provided; they
are in the Assemble format (but it is easy to port them
for another assembler).
- MSG_TEST
- Test module; useless except if you want to write your own modules
(it can be used as an example).
- MINI_DBG
- Rule file mini-debugger.
- IMAGE
- Display Sun Raster 24-bit images at the
background.
- JOYPAD
- Play with a joypad. Thanks to Redwood, who have lent me
a joypad for a few days so that I could test and debug this module.
Here's what could be written for the version 1 (unfortunately,
I don't have enough free time to add new features to this version):
- Module(s) allowing to record one's games and to watch them later.
Useful to show the others some tricks, and to see one's errors again.
- Module allowing to save a game and to resume it later (in this case,
the score won't be saved).
- Small vocal recogition using the
DSP.
Last updated:
- XML source: 2003-06-18, 23:39:56 (20)
- XSL stylesheet: 2003-08-06, 22:11:54 (488)
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